▶ Launch Demo ↗
Vigil
An island that keeps the light: golden hour slides into night, and at dusk the lighthouse wakes.
A 330 KB single file with no library at all — the WebGL2 engine is hand-written, and every texture, block, light, sheep and note is generated when the page opens. Built one-shot: no web access, no reference build, no sub-agents. It is the world running behind this page.
- Flood-fill skylight plus three-channel coloured block light, sun and moon shadow maps, planar water reflection, volumetric light shafts, bloom and ACES grading
- Two lighthouse beams integrated through the fog; walk, swim and fly with collision; persistent edits; name any island and a new one grows from it
- Ships a 39-check Playwright suite: first frame at 1.55 s, 240 fps at 1600×900, exact light falloff, physics, persistence, phone layout, zero console errors
A square pixel sun above a striped lighthouse, cherry trees and a smoking cabin chimney, then a magenta dusk and a beam sweeping a starlit sea. Editorial serif chapters sit over a Minecraft-true hotbar, and a generative piano follows the hour.